The Falconeer
Client: Wired Productions + Tomas Sala
Role: Console Development, Technical Support
Release: 11th of October, 2020
Platforms: Steam, GoG, Luna, Google Stadia, Epic Game Store, PS4, PS5, Xbox One/Xbox One S/Xbox One X (XDK), Xbox Series X|S (GameCore), Switch
Soar through the skies aboard a majestic warbird, explore a stunning oceanic world and engage in epic aerial dogfights, in this BAFTA-nominated air combat game from solo developer, Tomas Sala.
Responsibilities
- Responsible for handling the porting, SDK implementation and certification process for all the required platforms and devices
- Optimized the initialization sequence performance to greatly reduce startup time
- Implemented the save system using ScriptableObjects
- Helped Tomas and the QA team investigate and resolve dozens of different crashes and errors on the different platforms
- Replaced Rewired with Unity’s new input handling system
- Fixed Tomas’ custom shaders so they worked properly on PS4 and PS5 hardware
- Created the system for handling the PS5 trigger effects and implemented haptic feedback for all the weapons in the game
BAFTA Nomination
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